Play & Systems

Game Design

Game design, narrative systems, world-building, audio direction, and full indie development. From tabletop card games to 4X strategy titles.

Design

Game Design & Systems

Mechanics, economy balancing, progression, and gameplay loops. We design systems that create emergent play — where the interesting moments come from the rules themselves.

Audio

Game Audio

Adaptive music, sound effects, ambient environments, and interactive audio — full direction from concept through final mix. Currently serving as Audio Director at Mjolnir Software.

Story

Narrative & World-Building

Story systems, dialogue trees, lore architecture, and world-building documentation. Narrative that emerges from play and rewards the players who go looking.

3D Art

3D Art & Animation

Character models, environment art, concept art, and animation through PRISMOTIC. Credits include Blade & Soul II, Pororo, and original IP.

Tabletop

Tabletop & Card Games

Physical game design, playtesting frameworks, print-ready production files, and rules documentation — from concept to a manufactured product in the box.

Review

Design Review & Documentation

A second pair of experienced eyes for other studios: independent review of your design docs, economy, balance, and progression — plus GDDs and system specs written by designers who have shipped games.

In Production

What We're Building

People in the SCIQI network are also members of Mjolnir Software, an independent game studio. Adam, a member since 2011, is Creative Director, Audio Director, composer, and game designer; Daehee Son (PRISMOTIC) brings 3D and concept art.

A few of the worlds on our tables:

In Development

A Galaxy in Flames

A real-time grand strategy sci-fi game.

Adam directs audio and co-designs its systems.

Under NDA

GRACE Card Game

Dr. Eric de Nijs

A relationship-building card game grounded in proprietary frameworks and psychological principles. Game design by SCIQI.

Paused

BioPets: Evolution

Joel Rowney · Optishell · SCIQI

A virtual-pet simulation with AI-driven interaction, procedural creature combinations, and environment customization. Development currently paused.

Concept

Cell Wars

SCIQI

A real-time strategy game set in the microscopic world — a passion project exploring emergent gameplay at the cellular level. Early development.

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Let's Make Something Playable

Whether you need a full team, a design review, or someone to score your game — we'd love to hear about it.

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