Audio Plug-ins
Audio processing tools designed and built in-house. The same tools we use on our own projects.
In Development
Von Neumann Machines & Graviton
We're finishing two audio plug-ins built from scratch, for producers, engineers, and sound designers.
Von Neumann Machines
An experimental audio effect (VST3/AU) that runs your sound through a living cellular-automaton grid. As the grid evolves — via Conway's Game of Life, Von Neumann replication, or Wireworld rules — its shifting patterns drive the audio in three tempo-synced modes: Resonant (a bank of tuned resonant filters), Cloud (granular re-synthesis), and Sequencer (a playhead scans the grid as pitched, rhythmic grain bursts). Cells inherit and mutate traits as they replicate, so textures spread and evolve organically. Feed it a pad, a loop, or a vocal and it becomes an ever-shifting generative instrument you steer with a handful of controls.
Graviton: Celestial Acoustics Simulator
A VST3/AU plugin that transforms sound to reproduce how it would actually be heard in another world's atmosphere — muffled and faint on Mars, loud and dense on Venus, silent in vacuum. Rather than layering on space ambience, it applies a physically grounded transfer function built from real planetary science — sound speed, frequency-dependent atmospheric absorption, impedance-based loudness, CO₂ dispersion — verified against NASA data and ISO acoustics standards. Dial in any world via presets for planets, moons, stars, and exotic bodies, or design your own atmosphere on an interactive gas-composition radar, with controls for listening distance, Doppler motion, and a morph that crossfades between worlds. Runs in Logic, Ableton, FL Studio, and Pro Tools on Windows and Mac.
Philosophy
Built from Need
These plug-ins started as tools we needed for our own work — scoring films, mixing theater productions, designing game audio. We looked for a commercial tool that did exactly this, then built it ourselves.
The result: two processors built for the sessions we actually run, from film scores to theater mixes to game stems.
Both plug-ins will be sold directly from this page. Until then, reach out through Start a Project to join the beta.
Want Early Access?
Get notified when our plug-ins launch — or reach out if you're interested in beta testing.